Salut, I'm Lucas!
Gameplay Programmer

I graduated from Howest University with a major in Game Development and have first-hand experience in the games industry, working on Age of Wonders 4 within a 20-year-old proprietary engine.

I'm proficient in C++, C#, Unreal Engine, and Unity, and I'd love to show you what I can bring to the game!

Photo of Lucas Kinoo

Character Bio

Good evening, I'm Lucas Kinoo, a gameplay programmer with a Bachelor's in Digital Arts & Entertainment and a Game Development major from Howest University of Applied Sciences, Belgium.

I recently completed a gameplay programming internship at Triumph Studios, a subsidiary of Paradox Interactive, where I worked on Age of Wonders 4 and its DLCs, Primal Fury and Eldritch Realms, within a complex, 20-year-old in-house engine.

I am proficient in C++, C#, Unreal Engine, and Unity. My unique background in professional photography and film production, acquired during my high school education in Audiovisual Arts, gives me a keen eye for detail and strong visual aesthetics, excellent project management, and storytelling skills.

Like what you see here? I'm just an email away!

Project Showcase

Interaction System

C++ logoC++ Unreal logoUE5

A Fallout-inspired interaction and quest system in Unreal Engine 5 using C++. With precise object detection, a dynamic quest log, and more.

Slapshot: Rebound

C Sharp logoC# Unity logoUnity

A live, physics-based multiplayer hockey game where I built UI features, including a cosmetic randomizer that pulls unlocked items from the backend.

Strikers Club

YouTube video player

Gameplay

Details

Slapshot: Rebound is a physics-based multiplayer game where you play an arcade-style match of hockey. No shoot button, no puck glue, no RNG. It's up to you and your team to take control of the puck, pass, shoot, and outplay your opponents. Play with your friends or team up with other Slapshot players!

  • Role: Gameplay Programmer
  • Duration: 1 year (full-time)
  • Team Size: 4
  • Engine: Unity
  • Platform: PC (Multiplayer)
  • Tools: Visual Studio, Git, Jira

Godly Gambit

C Sharp logoC# Unity logoUnity

A 3D, couch co-op, arena fighter game made in Unity by a fantastic team of three artists and two developers, including me.

Godly Gambit

YouTube video player

Gameplay

Details

Engage in divine duels in Godly Gambit! Each match pits a God against fighters, aiming to eliminate a fighter to swap roles before time runs out. Gods can summon meteorites and deploy subjects, while fighters wield crossbows and dash abilities. The game supports 2-4 players, with the God gaining power as more players join.

  • Role: Generalist Programmer
  • Duration: 4 months
  • Team Size: 3 Artists, 2 Programmers
  • Engine: Unity
  • Platform: PC
  • Tools: Visual Studio, Perforce, HacknPlan

Responsibilities

  • Developed a scalable ability system
  • Implemented AI behavior and logic
  • Designed and implemented the character controller
  • Built a custom in-game cursor with a custom collision system
  • Integrated local multiplayer functionality
  • Implemented player color-coding logic
  • Built a player lobby system
  • Designed and integrated a sound system
  • Developed the player-switching mechanic
  • Implemented the user interface (UI) elements
  • Implemented the visual effects

Bomberman 3D

DirectX logoDirectX C++ logoC++ SDL logoSDL

A Bomberman clone made in a 3D engine template, where I implemented features like shadow mapping, skinned meshes, post-processing, and more.

Dual-Rasterizer

DirectX logoDirectX C++ logoC++ SDL logoSDL

A rasterizer written in C++ using SDL and DirectX11. That switches seamlessly between software and hardware rasterization.

Cube Escape

C Sharp logoC# Unity logoUnity

A 3D top-down, hide-and-seek game developed in Unity. Evade the evil red cube, collect keys, and unlock the escape gate.

Flappy Bird AI

C++ logoC++ C++ logoRaylib

A Flappy Bird clone that learns to play itself using a genetic algorithm made from scratch in C++ using the Raylib library.

Game Grabber

C Sharp logoC#

A tool for finding currently free games using the GamePower API, written in C# and wrapped in a polished WPF user interface.

Sonic Demo

C++ logoC++ SDL logoSDL

My debut game. It's a clone of Sonic the Hedgehog's first level. Complete with bugs and non-functioning loops.

Skill Tree

C++ logo

C++

C Sharp logo

C#

Unity logo

Unity

Unreal Engine logo

Unreal Engine

Microsoft Visual Studio logo

Visual Studio

Git logo

Git

Autodesk Maya logo

Autodesk Maya

Python logo

Python

CMake logo

CMake

Google logo

Google Search

Contact

Contact Info

Feel free to contact me through my email, connect on LinkedIn, or check out my projects on GitHub and Vimeo.

[email protected]